The Singularity Deck is a universal playing card system that allows for an immense number of games to be played including modern and traditional card games. Check out this geeklist for a variety of games compatible with the Singularity Deck.
Pick up a printed copy of the deck on Drive Thru Cards.
Become a Singularity Games Patron to get discount codes and access to print and play versions of the deck. Patrons also help me make decisions about the future of the deck.
Design your own custom version of the deck using the Multideck Maker tutorials.
The asymmetrical layout has the numerical ranks on the top and the dice ranks on the bottom. This makes it possible to orient the card to only show the rank type being used. The suit pips all face in one direction.
Pick up the Singularity Deck (Asymmetric) from Drive Thru Cards
The symmetrical layout has the numerical ranks, suit, and dice ranks on both the top and bottom of the card. The suit pips on the number cards are also more symmetrical.
Pick up the Singularity Deck (Symmetric) from Drive Thru Cards
Combining the two deck layouts lets you play double-deck games like pinochle, while being able to easily separate the decks after playing.
The Earth Set consists of 6 suits with 18 ranks each (0, A, 2-12, J, Q, K, T, Ω).
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The Cosmos Set consists of 6 suits with 18 ranks each (0, A, 2-12, J, Q, K, T, Ω).
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The Hourglass set is a stand-alone deck with 126 ranks (0, A, 2-120, J, Q, K, T, Ω).
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The Fantasy Set consists of 6 suits with 18 ranks each (0, A, 2-12, J, Q, K, T, Ω).
This set is exclusive to Singularity Games Patrons:
Discount codes and print and play files for all cards are available to Singularity Games patrons.
A tool set for remixing the Singularity Deck, Piecepack and more. With easy to use NanDeck layouts and the Singularity Games art assets you can expand the deck or make your own custom designs.
Extended ranks are available for the Earth, Cosmos, and Fantasy sets that add ranks 13-24 for each suit.
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The Spirals Suit is a special expansion suit for the Singularity Deck. It includes the extended ranks as well as two wild ranks not found in the other suits. 0, A-24, J-K, T, Ω, W, W.
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A small expansion that allows for additional games to be played and functions as a stand-alone deck compatible with the game Skull.
Pick up on Drive Thru Cards:
Fantasy: Exclusive to Patrons
Store your Singularity Deck in style with this custom storage box.
Pick it up at the Game Crafter.
The deck box holds ~120 standard playing cards; enough space to hold each version of the Singularity Deck. The boxes can also fit sleeved cards.
Download the 3D-printing files:
These 3D-printable dice depict the icons and font of the Singularity Deck. They can be used to randomly select any number rank and suit in the deck.
Pick up 3D printable Files:
Play your favorite role playing game in style with this 3D-printable set of dice that uses the Singularity Deck font. The dice have clean readable numbers and can be printed on both resin and FDM printers.
Maximize versatility, usability, and compactness. Ultimately, throughout all of its iterations, my goal is to design a deck that people would carry with them and enjoy playing with.
There are many multiuse card decks, however balancing the number of systems on the cards and usability is challenging. Getting this part of the design wrong can lead to a deck that ends up being a chore to use. The Singularity Deck was designed to ensure that necessary information is readily clear, and unnecessary information is easily ignored. The number of suits and ranks available were chosen to allow as many games as possible to map on to the deck one-to-one. Players should never have to remember conversion rules during gameplay.
Be added to by the community. The Multideck Maker project allows anyone to modify, edit, and create their own versions of the Singularity Deck. This means that others can easily build on top of the deck and design their own cards. There are many amazing game systems, however they are always limited by what the creator themselves define as part of the system. Opening it up allows it to evolve.
Have its own identity. By their very nature game systems have little theme. They exist as an abstract set of icons that meaning and mechanisms can be applied to. Despite this openness being one of the key factors of a game system, a little thematic flair can be an asset. When designing the Singularity Deck, I wanted to create suits that were distinct and hinted at a greater meaning, while being generic enough that the system could remain flexible. The hope was to give each suit a bit of its own character that could be used to help anchor gameplay. The way I attempted to achieve this was by giving the suits a conceptual role and meaning within the system and letting that drive the design of the cards.
Be color-blind friendly and able to fan in either direction. Good graphic design should use color as a way to highlight information, but it should never be the primary designation. Every game group I've been in has had at least one color blind player. During the design of the first edition, several people reached out asking if I could also make sure the design was ambidextrous. For this reason the icons exist in both the right and left hand corners of the cards, making the cards able to fan in either direction. I'm glad those individuals reached out to me, because this is something I had never considered (one of the challenges of design is being able to escape your own limited perspective).
Each suit has a unique icon and color. I go into the design of the specific suits below. Throughout the design I never wanted color to be an essential designation of information. This color limitation meant that the suit pairings in a standard deck of cards would be lost as they are based on color.
The most basic part of a playing card is its rank. The cards able to fan the cards in either direction as all information is repeated on the right and left of the cards. This is in distinction from most standard playing cards in which the information is only on the left of the card. Each suit of the Singularity Deck includes 18 numerical ranks (0, A, 2-12, J, Q, K, T, Ω). There are also expansion extended ranks that add ranks 13-24 to each suit.
The dice ranks allow for games in which some numbers are represented multiple times. A good example of this is Hanabi. Each dice value is represented 3 times in the base set and 5 times with the extended ranks. I spent a long time debating between different systems for representing the secondary ranks, including roman numerals and uniquely designed iconography, before settling on what I felt was the most obvious solution all along, dice.
The Singularity Card which is the namesake card of the deck. The singularity card is ranked the lowest value in the numerical ranks and the highest value in the dice ranks. Thematically it exists outside the other cards representing the cycle of the universe to which we are all beholden despite our machinations.
Functionally the alpha card it is just an ace, but thematically paired with the omega card (shown a little bit later) it represents the beginning of each suit. The image on the Alpha card is the earth, with each suit showing a different rotation of the earth. You could put all of the alpha cards in a stack and make a flip book showing the earth's rotation.
The standard Number Ranks go from 2 to 12. I made available separate expansion cards that brings the number of ranks up to 24 for each suit, but I chose 12 for the main deck for a couple reasons. The main reason is that I wanted the secondary dice pip ranks (discussed later) to repeat twice within a suit and since they go from 1 pip to 6 pips it was necessary that the main ranks had 12 total cards. The other, less important reason is that I'm a fan of the base twelve number system. I've thought about putting out a little set of cards that could swap out the 10, 11, and 12 cards for ones with base 12 iconography so that this would be a proper base twelve deck of cards.The card art for the 12 rank depicts the subject that each suit represents.
The court cards include the standard Jack, Queen and King. Each court card features a unique item.
Beyond the standard court cards are the tower cards. They are ranked above the King. Since thematically I placed the Ace/Alpha card as the lowest rank I wanted there to be a card that existed above the king, just to help prevent any players from getting any monarchical inclinations. The cards depict a monument themed for each suit.
The omega card represents some catastrophe associated with each suit. Since hearts represent animals, the omega card for hearts is overpopulation. The idea is that each suit begins with alpha and ends with omega (with the exception of the singularity card, which sits at both the beginning and the end).
These cards represents the constituent components and forces that make up the earth itself. This set contains the "standard" French suits of most common playing cards.
In the singularity deck the clubs specifically represent Bikonta which is an early division of life that became plants. As with the other french suits, my interpretation of the suit for the singularity deck is posthoc and the design of the suit is largely unchanged from the conventional design. The weapon of choice for the forest royalty is the wooden club/staff. The tower card shows a society that is nomadic and lives in the woods. The omega card depicts global pollution and famine.
The diamonds represent information/the synthetic. To some degree this is a catchall for the things that exist on earth as the result of intelligent manipulation. The royal cards are scientists who use pens and scrolls. The tower card is a university/ research campus. The omega card represents the overthrow of the earth by artificial intelligence.
The Hearts represent unikonta, which is the early division of life that became animals and fungus. The royal hearts use swords. The tower card is a city that has a large concentrated number of people. The omega card represents overpopulation.
The triangles are the first suit in the singularity deck that is non-standard. It represents mountains/stone and any non-organic material on earth. The royal cards hold large hammers or pickaxes. The tower card is a society of miners living among the mountains. The omega card depicts a super volcano.
The ovals suit represents prokaryotes (single cellular organisms). The royal cards carry shovels as soil is the result of prokaryotes mixed in dirt breaking down other organic material to make nutrients usable by plants. The tower card represents a society among the dirt. Design-wise this was inspired by hobbit holes. The omega card is global disease.
The spades represent the most abstract thing conceptually in the earth set: the concentration of order. This is paired up with the asteroids suit in the cosmos set which represents the inverse, the dispersal of disorder. Entropy is a property of the universe in which energy spreads out. The spades suit represents the collection of energy in order to maintain organization in a system. Possible examples of this could be a lion eating a gazelle, a plant absorbing energy from the sun, or one society stealing resources from another through conflict and war in order to maintain itself. This is why the royal cards hold spears and wear armor. The tower card represents a society that lives in a large fortified bunker.
These suits represents the components that make up the universe itself
The hexes suit represents baryonic matter, which is the matter the stuff around you is made out of, including the planets themselves. This is in contrast to the other forms of matter represented by other suits. The royal cards are holding keys. The omega card depicts the earth being sucked into a black hole.
As soon as antimatter comes into contact with ordinary matter they both obliterate. The icon for the antimatter suit is based on the shape of the containment units designed to study antimatter. The royal cards are each holding a mighty axe. The tower card actually shows two towers that are opposites of each other. The omega card shows the earth being obliterated by its antimatter counterpart.
The stars suit represents electromagnetic radiation, such as light or radio waves. The royal cards are holding maces and of course…morning stars. Naturally, the tower card is a light house. The omega card shows the earth being destroyed by a super nova.
Dark matter is just the name for much of the matter that exists in the universe that is distinct from baryonic matter. It is called dark matter because it has proved incredibly difficult to detect. The royal cards are each holding shields.
Dark energy is the most abundant component of the universe and yet we barely understand it, despite it explaining the expansion of the universe. The royal cards are all holding bows and arrows. The Omega Card depicts a theoretical end of the universe called the big rip.
The Asteroids suit represents the dispersal of disorder throughout the universe. This pairs up with the spades suit which represents the inverse, the concentration of order (no matter how fleeting on a cosmic scale and the overall increase in entropy). The royal cards are all holding lances. The tower card depicts a building modeled after an asteroid collision. The omega card depicts an asteroid colliding with the earth.
The Hourglass Deck represents Spacetime.
The Singularity Deck Third Edition: Hourglass Set is a special suit that can be used to play many games on its own or be combined with the other cards in The Singularity Deck Third Edition. The Hourglass set is a stand-alone deck with 126 ranks (0, A, 2-120, J, Q, K, T, Ω).
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These suits were designed in collaboration with the Singularity Games Patrons. They represent classical or fantastical elements.
Water, the lifeblood of our planet, flows through rivers, oceans, and veins alike, sustaining all living beings. Its gentle ripples soothe our souls, while its tempestuous waves remind us of nature's raw power.
Fire, with its mesmerizing dance of flames, consumes fuel and transforms it into heat and light. Whether it warms our homes or ravages forests, fire remains a primal force that both sustains and threatens life.
Air, invisible yet omnipresent, fills our lungs with each breath, carrying life-sustaining oxygen to every cell. From the gentle rustle of leaves to the fierce winds of a storm, air whispers its secrets and shapes our world.
Earth and Stone, shaped by time and pressure, stands as a silent witness to the earth’s ancient history, bearing the weight of eons in its rugged form. Whether hewn into majestic sculptures or lining humble pathways, stone bridges the gap between the primordial and the crafted.
Wood, born from ancient trees, bears the whispers of seasons past, its grain telling stories of growth and endurance. Whether as a sturdy beam supporting shelter or a delicate carving gracing a mantelpiece, wood bridges the natural and the crafted with quiet elegance.
Metal, forged in the heart of stars, conducts electricity and bears the weight of bridges, skyscrapers, and our technological marvels. Whether as a shimmering blade or a delicate jewelry piece, metal marries strength with artistry, echoing humanity's mastery over the elements.
Extended ranks are available for the Earth, Cosmos, and Fantasy sets that add ranks 13-24 for each suit.
Pick up on Drive Thru Cards:
The Spirals Suit is a special expansion suit for the Singularity Deck. It includes two wild ranks not found in the other suits in addition to ranks 0, A-24, J-K, T, Ω.
Pick up on Drive Thru Cards:
It includes the expansion extended ranks 13-24.
A small expansion that allows for additional games to be played and functions as a stand-alone deck compatible with the game Skull.
Pick up on Drive Thru Cards:
Fantasy: Exclusive to Patrons
Store your Singularity Deck in style with this custom storage box.
The card box is more than a vessel; it is a keeper of secrets. It guards against bent corners, frayed edges, and the mischief of mischievous hands. It cradles alpha and omega—the beginning and the end of the deck. And when the game concludes, it gathers the worn cards, their stories etched in creases and ink, and tucks them back into their sanctuary.
Pick it up at the Game Crafter.
The design extends around the entire outside of the box, both top and bottom.
Optional card dividers to help keep things more organized.
These 3D-printable dice depict the icons and font of the Singularity Deck. They can be used to randomly select any number rank and suit in the deck.
There are two d6 dice that have the suit symbols of the Earth and Cosmos Sets.
A d12 with all of the suits in the Earth and Cosmos Sets combined.
A d12 with ranks A thru 12 using the custom font from the Singularity Deck.
A d6 with pips ranked 1 thru 6 matching the hex shaped pips on the dice in the Singularity Deck.
For those with resin printers, there are presupported files so you can just drop them into your slicer and get printing.
To get the most dice-like dice, I printed these with a translucent resin tinted with blue resin dye.
The dice print also print well on FDM printers. For best results, use a printer capable of automatic filament swaps.
Play your favorite role playing game in style with this 3D-printable set of dice that uses the Singularity Deck font.
The dice have clean readable numbers and can be printed on both resin and FDM printers.
For those with resin printers, there are presupported files so you can just drop them into your slicer and get printing.
The dice print well on FDM printers. Here I test-printed them at the same size as the printed resin dice, but for the best results I'd scale them up by 10-20%.
For those who really want to impress others, the dice can be scaled up to print giant dice. Above is a dice printed at 300% scale on an FDM printer next to a normal-sized one printed on a resin printer.